Eyes Align – Devlog 1

When making a futuristic game about space, you can’t just have aliens, fancy weapons and spaceships, but you also need cool sound effects to help your high-tech world come to life. And for this devlog I’m going to show how simple it is to design a laser blast from a space gun using a synthesizer.

The laser blast effect I made for our game Eyes Align, I used Native Instruments’ VST plug in FM8 as it handles frequency modulation very well and also has a bold mid-range that I’m looking for.

By analyzing the sound of common laser gun sounds(like the ones from Star Wars) I could hear that they use a simple waveform with a fast envelope modulator controlling the pitch. Here is one pitch modulation that I used in one of the shots.

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As you cant see, it has a peak going from low, to high, and to low again under a millisecond and produces a quick percussion like transient. After that a hard curve gives the pitch-bend that is the body of the sound. But the pitch modulation alone isn’t good enough, as it leaves a low pitch hum when a note is held down. To fix this, another envelope with a fast release is added to control the volume.

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To give the sound additional texture, the same envelope curve can control the noise filer’s amplification when the wave is routed through the x operator in FM8.

The raw sound can sound very dry, and depending on the environment additional effects can be applied like phasers, ring-modulators, reverbs, etc. The environment in our game reflects sounds, so a reverb filter was added to make it sound natural. 

(I would attach one of the sounds I made, but you need premium to add sound files to blog posts.)

Eyes Align – Devlog 1